![]() It has important bugs and many things is more complex to do in new system than in previous one. The new network system is still quite uncompleted. To be honest, I am not appreciate that Unity developer decided to throw away previous network so fast. Also I can toggle "yellow icon" to hide all warning, but it is also not normal solution, because I am still want to see other warnings. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. If use Instantiate and use RPC to other Unity instances to create the. Unity is the ultimate game development platform. Yes, I know, I can press "Clear" each time, but it is not normal solution. mean I am owner so that game logic have to take care about who created the object. The combination of Java and RPC has proved to be a simple but an. The NetworkView can be used for something else, or in case its only used for sending RPCs it can have no script observed and state synchronization turned off. ![]() Refer to the new Multiplayer Networking system WIFI Local Area Network (WLAN), in which Unity network view component and remote. (string, UnityEngine.RPCMode, params object)' is obsolete: NetworkView RPC functions are deprecated. ![]() To get information on the RPC itelf, you can add a NetworkMessageInfo parameter to the function declaration which will automatically contain the information. However I wish to use latest Unity version, but each time when my code is compiled, the console turned out flooded with several hundred of those yellow warnings: The communication group set for the network view, with oup, is used for the RPC call. ![]() I have active project with multiplayer which is already implemented by using previous network system (before 5.1), and I do not have intention to rewrite it using new network system. ![]()
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